![]() ![]() This is Larry’s dad, who seemingly ‘abandoned’ Larry many years ago. Listen to A Voice From The Dark, then leave The Black Room. Walk right a few steps, and enter The Black Room. Listen to A Voice From The Light, then leave The White Room. Walk left a few steps, and enter The White Room. Head left to A House In The Voice, and enter the house. Work through the dialogue with the voices. A Voice From The Dark, and a Voice From the Light, echo around you, telling you to stay centred, and not let your nightmares win. You’re at Sal’s grave again, telling him that you couldn’t bring yourself to blow up the temple, knowing that your friends are still trapped in there. Travis drags you out of the temple, without any of your friends. But all is not lost… the Cultist is Travis. But just as you are planning your escape, a Cultist catches you. Head left to Neil’s cell, and chat to him. Walk left a few steps, and enter the Dungeon. Now to rescue Neil, Maple, and Todd, and make your escape. Place some C4 EXPLOSIVE inside the pillar. Quickly head left, past the wooden door, and enter the Inner East Hall. ![]() If you linger for too long, the Cultist will remain at the doorway, guarding it, and you‘ll be trapped. Quickly walk all the way left, and enter the North Hall. You accidentally knock one of the jars over, making a loud crash. Walk all the way right, until you see the C4 Pillar. Walk right a few steps, and enter the Inner West Hall. Head left, and continue left, until you see the C4 pillar. Walk left to the end, and enter the West Hall. Walk back left, all the way to the end, and enter the South Hall. Look at the hexagon - this one is white with 3 blue dots. There is an (unmarked) hexagon on the floor next to the red flag. Walk right a few steps, until you see the red flag on the wall. Now the best way to get through the Temple is as follows.Įavesdrop on the Cultists talking. ![]() Try to avoid the doorways when they’re near. On the back of the letter is a TEMPLE MAP, which you keep hold of. Read letter that’s on the table - Maple and Neil have been taken by the Cult, and are now in the temple. Oh no! Maple has escaped! Click on the cage door - you hear the front door upstairs. Walk right a few steps, and enter the Basement. Read Todd’s Notes on the computer table on the right. Search Neil’s backpack, and take several packs of C4 EXPLOSIVES, as well as a DETONATOR. You start looking for Neil, but can’t find him. But weeks later, you haven’t been able to contact Larry again. ![]() The only way he can think of, is for you to burn down the tree house - you agree. Larry asks you for help to escape his tree house prison. You’re convinced that the pyramids are the key to resurrecting Sal, but you can’t quite figure it out. You go to the tree house, to talk to Larry’s ghost. Are these pyramids linked to Sal, somehow? The parcel contained some weird pyramids that Mysterious Cultist Informer had sent you. You return to the graveyard, to keep Sal updated. Walk right a few steps, and take PACKAGE from the work station. In the shed, read Todd’s Notes on The Final Prophecy Of Citlali Grey, which are on the computer. Walk right a few steps, and read the Notes on Maple’s corruption on the settee. It seems like she’s also been possessed by the Dark. Talk to Maple in the cage under the stairs. Walk left, and interact with the left edge to find another (unmarked) hexagon - this one is blue with 1 white dot. Walk right a few steps, and enter the Bathroom. Talk to Gizmo the cat, who’s lying on the bed. Look at photo of Larry on top of the cardboard boxes. Walk right a few steps, and enter the spare room. Talk to Neil and work through all the dialogue with him. Read the Notes on the table, to see the Summary Of Cultists Notes. You think the Cult are holding him somewhere, and you’re determined to rescue him. It’s been 5 months since Todd escaped from the institution, after being infected by the Dark. You’re talking to Neil, Todd’s boyfriend. Now read the dedications on all 13 gravestones in the graveyard - these are the victims of the mass murder in Addison Apartments. There are 6 hexagons to find in this episode, and they’re important to a scene later on in the game. Make sure you see it - it’s grey, with 5 green buttons. In the very left edge, you’ll find a hidden (unmarked) hexagon. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |