![]() ![]() Some plunge attacks cause damage boosts to specific species, or cause damage indirectly through special effects (setting them on fire, poison). There are multiple defense types versus physical damage, as well as eight elemental damage brands that can be applied through forging and resisted/cause increased damage or extra 'magic' damage to be applied. Swords are balanced across the board, as shown, and other weapons have much different weights on the four categories. Replace SKL in that formula for knife and bow. Plug those numbers into this to get estimated damage: 12.5x4 (or 12.5 12.5.) is 50, which is the damage of an unforged IshePlatinum 2hSword. (Ex: 2h Swords all have a modifier of 40,40,40,40. ((weapon x material)\128), repeated for each of the four categories, then added together. ![]() The bigger this number, generally, the better. Those four numbers are then divided by 128 and added together to show the "offense rating" on your equipment screen. The basic weapon type (glove, axe, sword, etc.) has its four ratings multiplied by the four ratings of the material it is made out of. If you are moving horizontally on the long step, you can cover long distances even with a heavier weapon, then use the short step to position yourself diagonally.Įach weapon has four "types" of damage. ![]() The character takes a long step and then a short step in their movement cycle. This difference can be mitigated somewhat by moving in a serpentine pattern (diagonals) with the two steps the character takes. Gloves and knives make your character move at a significantly faster pace than the heavier 2-handed weapons. Movement speed in combat is generally determined by the weapon you have equipped. You're doing it correctly if your character's feet don't touch the ground and you aren't hearing footsteps. "Wiggling" the stick rapidly at a diagonal in the general direction you need to go saves a minor amount of frames. Your choice of Abilities and Special Techniques will be based around either shutting down bosses and reacting to boss ST's to deal damage or focused on clearing encounters in order to reach the bosses faster. Boss fights, especially a few select ones, can be fairly trolly, but there are far, far more normal encounters than bosses and their times add up. Most of your timeloss will be from normal encounters and how they are handled. ![]()
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